Encyclopedia domain
Improv
Creating funny in real time. 50 concepts, each one a move you can name, practise and stack with others.
Learn the word. Then go do the thing.
Improvisation
ImprovUnscripted theatrical performance where actors spontaneously generate characters, dialogue, and story in real time without pre-planning.
Yes And
ImprovThe foundational rule requiring players to validate an onstage reality and immediately supply new information to advance it.
Agreement
ImprovMutual consent between performers to treat every established fact as absolute truth within the reality of the scene.
Acceptance
ImprovEmbracing an onstage partner's premise without hesitation, skepticism, or subtle attempts to alter their underlying contribution.
Offer
ImprovAny spoken line, physical gesture, or emotional reaction that introduces a potential fact into the unscripted narrative.
Gift
ImprovA piece of specific, helpful information deliberately given to an onstage partner to make their job significantly easier.
Endowment
ImprovAssigning a specific role, trait, emotion, or status to your partner through explicit dialogue or targeted physical behavior.
Addition
ImprovBuilding directly on top of existing stage information instead of resetting the narrative or introducing competing unrelated ideas.
Blocking
ImprovRejecting a partner's established idea, effectively killing the narrative momentum and forcing the scene to reset its reality.
Denial
ImprovPretending an obvious stage reality or partner's explicit statement did not happen, instantly destroying the audience's belief.
Waffling
ImprovStalling on stage by debating meaningless choices instead of making a bold decision that propels the action forward.
Justification
ImprovProviding a logical reason for an accidental mistake, weird choice, or contradiction to maintain narrative coherence and credibility.
Discovery
ImprovFinding the comedic premise naturally through active listening and observation rather than forcing a pre-planned joke into play.
Relationship
ImprovThe emotional connection, history, and power dynamic that exists between characters, anchoring the scene beyond mere transactional plot.
Who
ImprovThe specific identity, status, and background of each character occupying the stage at any given moment.
What
ImprovThe core activity, conflict, or central objective currently occupying the characters' immediate attention and physical effort.
Where
ImprovThe physical setting of the scene, established through dialogue, sensory details, and deliberate environmental object work.
Why
ImprovThe underlying motivation driving character behavior and explaining why this particular interaction is happening right now.
Emotional Reality
ImprovTreating absurd circumstances with genuine, honest feelings so the comedy resonates rather than feeling detached and cynical.
Emotional Commitment
ImprovFully embodying a character's feeling at full blast, leaving no doubt about how deeply the onstage events affect them.
Scene Point of View
ImprovA character's distinct lens on the world that reliably dictates their reactions to any situation thrown at them.
Game of the Scene
ImprovThe central comedic idea or recurring comic pattern driving the humor through escalating iterations and variations.
First Unusual Thing
ImprovThe initial oddity, broken logic, or behavioral anomaly that signals where the primary comedic engine will live.
Base Reality
ImprovThe normal, relatable baseline of who, what, and where established before the comedic premise begins to warp it.
Improv Pattern
ImprovA repeatable comedic rhythm or conceptual loop that trains the audience to anticipate and enjoy the next punchline.
Improv Heightening
ImprovTaking an established comedic premise and raising the stakes, scale, or absurdity with each successive iteration.
Exploration
ImprovDigging into a scene's emotional context and details to fully unpack ideas before rushing to escalate the comedy.
If This Is True
ImprovThe guiding principle asking what other logical absurdities must exist based on the first unusual thing discovered.
Follow the Fun
ImprovChasing whatever spontaneous moment or odd dynamic made the audience or your partner react with genuine delight.
Find the Game
ImprovDeep entryActively listening during the opening moments to identify the specific comic idea worth repeating and expanding.
Play the Game
ImprovResponding consistently within the established comedic logic to generate laughs without breaking the scene's internal rules.
Heighten the Game
ImprovEscalating the absurd behavior or stakes of the central comic pattern to make subsequent beats hit harder.
Break the Game
ImprovDeliberately shifting out of a comedic pattern when it has exhausted its laughs to prevent boring repetition.
Rest the Game
ImprovTemporarily stepping back from comedic escalation to ground the scene in relatable reality before the next funny beat.
Return to Game
ImprovSnapping back to the core comedic pattern after a grounded pause, hitting the funny idea with fresh momentum.
Scene Initiation
ImprovThe very first line or physical action that kicks off a new scene from a clean slate.
Character Initiation
ImprovLaunching a scene with a strong physical posture, distinct voice, or specific emotional attitude already dialed in.
Premise Initiation
ImprovStarting a scene with a direct, explicit concept or unusual situation already stated in the very first line.
Emotional Initiation
ImprovOpening a scene by declaring or fiercely demonstrating a high-stakes emotional state without relying on narrative plot exposition.
Physical Initiation
ImprovKicking off a scene through specific bodily action or pantomime before uttering a single line of dialogue.
Object Work
ImprovMiming physical items with precision and consistent spatial awareness to create the illusion of actual physical reality.
Environment
ImprovThe imaginary physical space constructed by players through consistent physical interaction, boundaries, and contextual sensory cues.
Space Work
ImprovUsing the entire stage area to define physical distances, architecture, and environmental obstacles that affect the characters.
Walk-On
ImprovBriefly entering an ongoing scene from the wings to deliver a targeted joke or assist the comedic engine.
Tag-Out
ImprovPhysically tapping an active performer's shoulder to replace them and initiate a fresh context with the remaining player.
Sweep Edit
ImprovRunning across the front of the stage to cleanly erase the current scene and trigger the next one.
Cut
ImprovA verbal or physical signal that instantly terminates a scene when it has reached its natural comedic peak.
Callback Scene
ImprovA later scene that revisits a memorable character, running joke, or earlier premise to reward attentive audience members.
Group Game
ImprovAn ensemble scene where all cast members play under a shared comedic premise or synchronized set of rules.
Scene Button
ImprovA sharp, punchy final line or decisive action that serves as the perfect punchline to trigger an edit.
